I really tired about horrible happen this....
I played DRK as tank.
Many times runs in dungeons. Used my aggro to enemies first.
But, RDM always get aggro so faster. Enemies start ignored me....
I really tired about horrible happen this....
I played DRK as tank.
Many times runs in dungeons. Used my aggro to enemies first.
But, RDM always get aggro so faster. Enemies start ignored me....
Last edited by OwlBlackX; 09-01-2017 at 09:04 PM.
That's entirely on the RDM for opening too early or just not using diversion/lucid dreaming.
Nothing wrong with RDM's aggro- their burst is just really, really high. If RDM steal aggro from you, ask them to pick up diversion or use lucid dream early. With all cooldowns up, RDM bursts around 6k worth of enmity on a single enemy. AoE shouldn't be running into issues. If they're still stealing after pull, like on a boss, consider doing another rotation of enmity gaining skills before dropping into DPS.
Player
Diversion is a wasted Job action on a RDM, they should use Lucid Dreaming to dump their aggro and get mana back, which is by far more useful.You've had shitty RDMs that don't know how to use Diversion then. The sad reality is that many DPS players find validation in being able to rip the enemy off their tank, as they think it somehow validates their ability to do their job well. Just another consequence of not having a parser or any kind.
But if the tank can't hold the trash/boss even after that, they are either bad or too stuck up in being in dps stance.
I had one the other day pull the boss in DPS stance in Kugane Castle and i ended up having to run before he finally managed to get aggro back. This obsession with stance dancing gets to be a bit much when they can't hold aggro and then want to blame the dps for not performing correctly.
Last edited by LaylaTsarra; 09-01-2017 at 09:06 PM.
Did you use diversion?I had one the other day pull the boss in DPS stance in Kugane Castle and i ended up having to run before he finally managed to get aggro back. This obsession with stance dancing gets to be a bit much when they can't hold aggro and then want to blame the dps for not performing correctly.
Not taking sides but there has been an increase of tanks pulling bosses/trash mobs in DPS stance especially in Deltascape normal (bosses). It is correct to say that DPS should be using DPS ENMITY SKILLS (USE THEM EVEN IF YOU HATE THEM *LOOKING AT YOU MELEE/BLM/RDM ^_^). However, too many times it is the case of tanks simply wanting to sit in DPS stance and forget that securing aggro should be their primary concern. I have died more times as a healer (using only healing abilities) and DPS using LD/diversion because of this. Not saying tanks are only to blame, but as a tank (and an infrequent tank player), one must never forget that you are the parties meat shield. Go into DPS stance when you have a far lead on aggro. Again, DPS should be using the DPS ENMITY SKILLS (USE THEM EVEN IF YOU HATE THEM). Saves everyone a headache.
Dungeon aggro lost on SAM/RDM tends to usually be because they are single targeting in a pretty large "you should AoE" here situation. In raids not using Diversion/Lucid when appropriate tends to lead themselves getting killed if they put up respectable DPS.
It used to be pretty annoying in earlier dungeons with no stances, before they buffed tank aggro
I play DRK is every expert roulette ... I never lose aggro to a RDM ... ever. Check your latency/opener combo?
Just for reference. I use Unmend, leap. After that depends on the size of the group, I will either use abyssal drain x3 for larger groups (mainly to help with healing), then use 1 normal aoe (forget the name off the top of my head). After this combo, I never have to use another aggro combo until the mobs die (except for bosses).
Last edited by Nyxn607; 09-03-2017 at 05:40 AM. Reason: added rotation
"If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP
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