PVP medal system could use a nerf.
As it is now the team with more medals is at such blatant disadvantage you must really be terrible to not make a comeback... and then the whole thing revolves around who times better killing the other team full of medals 1 minute before match ends and retreating to their base.
Complete nonsensical cat and mouse play.
I'm not even against the idea of giving a slight advantage to the team that is losing, but this is beyond ridiculous. Either make vulnerabilities slightly decrease damage taken or give less of them?