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PvP Chat Spam
Is this common on other data centers?
I was one of the last hold outs thinking the new chat system could work, but it's become so common for people to spam the chat with the same message 20 times throughout a match, with annoying sound effects every time.
I played a match today where somebody was saying
Fall Back.
Fall Back.
Fall Back.
and so on every 2 seconds, while it was impossible for me to do so because the enemy team were CCing me. I know how to read, but I can't move right now and I'm unable to tell you that. When I was KOd he used Nice Job! insincerely.
People can still harass just as easily without having access to bad words. The community turned Nice Job! into a swear word; it is very commonly usd sarcastically when somebody on your own team has been KOd, its meaning twisted into 'f*** you, idiot".
If this system has to stay, I think it needs some modifications. Have a short cooldown on it so people can't spam the chat button repeatedly, or allow us to mute the sound effect it makes (is there a way to silence the pvp chat beeps without muting anything else? I can't find a way).
Unrelated suggestion but also make it easier for new players to understand medals. The enemy party should always be displayed on the HUD, along with how many medals each one them are holding instead of enmity meters. You could even highlight which players have the most medals and make their name glow if they reach 10-stack so people can't fail to notice that they are the target, even if they are hiding back somewhere.
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I still VERY much hate quick chat, but if we HAVE to use it, can we at least have something added to the "Attacking [Role]" commands that shows medal counts? It would look like:
"Attacking melee (225 medals)"
That way, anyone can see it and say "hey, that guy's got x amount and several debuff stacks, we should focus that guy!". At least I would hope so.
Another possible thing to do is on the KO display that pops up, show the amount dropped/picked up. There's plenty of ways to really improve upon communicating match data, but still awareness is key.
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It's pretty common on primal. I like when people flash a fall back warning to be sure people caught it. I feel for you on the cc though, I got blanked so many times one match vs a MCH I felt like a pinball.
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They forgot to remove all medals and stacks mechanics when dumbing down new pvp, because people don't get how it works and why it's there at all.
Also, as a pro tip, start running back to base the moment your healer died, don't wait for him to use Fall Back macro. It's a common sense you'll die if you stay in center of arena without heals, but I see it happen every match. You can also avoid being crowd controlled if you react/sprint faster than enemy team.