Experimenting With Overheat Results...
I haven't seen a lot on here besides base criticism of the 4.06 changes.
Decided to run some numbers and this is what I got...
I did 6 runs of the V4S training dummy. 3 were Overheating EVERY WF and 3 were NEVER OH at all. What I got was as follows;
il326 - NO Food - NO Pots
WF Overheating
I used this opener and rotation:
(Hypercharge) → Hot Shot (GR) → Split Shot (Reload) → Slug Shot (Flamethrower 5 tick + Overheat) → Split Shot (Rapid FIre + Wildfire) → Clean Shot(QR) → Slug Shot (Reassemble) → Clean Shot (GR) → Cooldown (Ricochet) → Cooldown → (Rook Overload) → Split Shot
Results were;
3977
4161
4216
Average: 4118
This rotation has more burst in WF windows, but is more complicated as you have to use FT to tick into OH.
NO Overheat
Hot Shot (Barrel + Reload) -> 1 > 2 > 1 (WF + Reassem) -> 3 (Rapid + Quick) -> 2 (Ricochet) -> 3 (Gauss) -> 1 -> 1/2
Results were;
4145
4018
4065
Average: 4076
Simple execution. Avoids FT and doesn't deal with Lockout
So by my numbers OH you WFs gets you about a 1% gain. Considering the added complexity of lining up the OH with your Wildfires I'd say it's really not worth the hassel. If you want to min max all day long go for it. The gain is technically there. But still a far cry from a satisfying gain for all the work you have to do.
If you have any suggestions or additions please feel free to share. Would like to keep this topic civil.
Thank you.