Results -9 to 0 of 7

Threaded View

  1. #1
    Player
    SlayerOmega's Avatar
    Join Date
    Jun 2015
    Posts
    57
    Character
    Ryoku Volkres
    World
    Coeurl
    Main Class
    Machinist Lv 90

    Experimenting With Overheat Results...

    I haven't seen a lot on here besides base criticism of the 4.06 changes.

    Decided to run some numbers and this is what I got...

    I did 6 runs of the V4S training dummy. 3 were Overheating EVERY WF and 3 were NEVER OH at all. What I got was as follows;

    il326 - NO Food - NO Pots

    WF Overheating

    I used this opener and rotation:
    (Hypercharge) → Hot Shot (GR) → Split Shot (Reload) → Slug Shot (Flamethrower 5 tick + Overheat) → Split Shot (Rapid FIre + Wildfire) → Clean Shot(QR) → Slug Shot (Reassemble) → Clean Shot (GR) → Cooldown (Ricochet) → Cooldown → (Rook Overload) → Split Shot

    Results were;
    3977
    4161
    4216
    Average: 4118

    This rotation has more burst in WF windows, but is more complicated as you have to use FT to tick into OH.

    NO Overheat
    Hot Shot (Barrel + Reload) -> 1 > 2 > 1 (WF + Reassem) -> 3 (Rapid + Quick) -> 2 (Ricochet) -> 3 (Gauss) -> 1 -> 1/2

    Results were;
    4145
    4018
    4065
    Average: 4076

    Simple execution. Avoids FT and doesn't deal with Lockout

    So by my numbers OH you WFs gets you about a 1% gain. Considering the added complexity of lining up the OH with your Wildfires I'd say it's really not worth the hassel. If you want to min max all day long go for it. The gain is technically there. But still a far cry from a satisfying gain for all the work you have to do.

    If you have any suggestions or additions please feel free to share. Would like to keep this topic civil.

    Thank you.
    (1)
    Last edited by SlayerOmega; 08-10-2017 at 11:21 AM.