My Stance on End-game Raiding/Gear Correlation not Causation.
I feel that SE like most other MMOs have forgotten what raiding is or least what i feel raiding is.
Here is what raiding is to everyone right now:
Raiding is "content done to gain the better/best gear".
i feel that this is completely wrong, the fundamentals of raiding was never about the gear. It about attempting to traverse difficult content which is not easily accessible to majority of the player-base as it requires an investment of time and energy sacrificing hours and hours and testing the knowledge and skill of the player for completion.
Gear that comes out of these raids is simply a result for the journey itself. And the reason that the gear for these raids were better than any of the gear that is available was simply to reward the player to have an easier time to clear the content again.
FFXIV has completely thrown this concept away that other than the 24 man content. The raids in FFXIV cannot be called "raids" at all. Having Deltascape's bosses split into instances that can be defeated separately is a poor design choice. It allows a majority of the community to be able to commit to raiding which is why people feel that they miss out on content when average to better players in the community are able to do this content and they do not.
There no lack of content in the game, content is just poorly designed.
Make raids have commitment, turn them into larger dungeons with bosses and monsters before every boss and perhaps for savage have one more boss after the final boss as an exclusive from normal