[Suggestion] Tank Accessory solution?
Hello,
With tanks needing both vitality/HP as well as Strength, I will propose a solution that I feel will not inflate STR, making enmity a snooze, but also will not cause what Yoshida said he doesn't want "bloating of HP."
I feel the solution will cater to the offensive minded tank, as well as the defensive minded tank.
This also prevents tanks from being impervious to the "weakness" debuff, as switching tanks attacks back to vitality would cause.
The proposed solution:
All tank rings could be STR based.
(Or of course, this:..)
Which seems to be the consensus. Square-Enix, please just split vit/str on tank accessories, or put a large portion of str onto tank accessories.
Quote:
Originally Posted by
Sunako
50/50 str/vit(half str and half vit into gear) would provide more dps for tanks than old vitality/str scaling because str scale better and you can meld 25 str into it. I see nothing wrong with it. It would be most ideal choice for tanks imo.
Quote:
Originally Posted by
Sebias
Either that or just put a small amount of STR on each accessory.
Quote:
Originally Posted by
Kothos
I think tank STR acc are the best solutions too
Quote:
Originally Posted by
YitharV2
Yeah, my solution would be to put STR on all accessories. Who cares if tanks and healers have more stats than DPS :P
Quote:
Originally Posted by
Poison_Rose
I feel like this is by far the easiest solution. The accessories are role-locked, so it's not like they have to worry about DPS using them for the extra VIT.
(Meaning Neck, wrist, ear is HP+ 2 sub stats, plus a melding slot. Rings would be STR stat + 2 sub stats and a meld slot.)
This way, if a tank wants to meld HP to the rings, they can have more HP, or if they want a bit of more damage, they would meld crit/set/drctHit materia.
With this solution, tanks would have both needed scaling accessory gear for their abilities and their role.
Thank you.