Delete it, it's worthless.
Edit: The only gameplay they add to WHM is gating Divine Benison behind 1 lily.
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Delete it, it's worthless.
Edit: The only gameplay they add to WHM is gating Divine Benison behind 1 lily.
Ok and what should WHM get instead? Bear in mind all jobs have a job gauge now, so they need something to replace it with.
I apologise insofar as that I may have phrased it badly, but I was trying to say what job gauge feature should WHM get instead of lillies, since all jobs have a job gauge now? Also, with that feature, how would you visually represent it via a job gauge?
Ok, now this I can get behind. I like the way you're finding more useful mechanics for the lillies (that way we don't have to replace them with something else on the job gauge, good way to save some resources too!). Developers can take note of feedback like this and try and improve it for people. They're not gonna please everyone with it (that's a statistical impossibility), but maybe they can please most people?
Just make it so it gives useful bonuses. Instead of cooldown reduction make it so it gives extra potency.
Ex: Assize
1 lily +25 potency
2 lilies +50 potency
3 lilies +100 potency
Oh and add an ability that allows you to use the lilies instead of randomly using them every time you use an ability but you didn't want to use the lilies for that ability.
At least it would feel impactful.
How about each lily you proc extends the range of your AoE heals by something like three or five yalms? Or keep the cooldown reduction, but apply it to all skills used while you have lilies without consuming them...in order to keep this from being overpowered, you could either lower the CD reduction granted or lower the proc rate...or even better, since White Mage is now down several skills compared to its peers, add some skills which consume lilies and are actually compelling to use, so no one would be sitting on that CD reduction for too long.
Divine Benison could be single-target at one lily, party-wide or AoE at two, and get an extra 5% mitigation, or something like a low-potency regen or refresh effect at three.
A damage buff that scales similarly depending on number of lilies would do wonders for Whm's lackluster utility.
Lastly a straight-up damage skill, mostly for solo content, would round the kit out nicely.
They should remove all stupid gauges and bring back the old and way better battle system >_>
soooooo! A-N-N-O-Y-I-N-G!
As Astro. I CANT even SEE what cards I just draw lmfao.. I used to see tiny symbols above my char their head + Ailment Bar EASY to see
Now with this crap gauges its way harder to notice >_>
Maybe add the possibilty for those who don't want them to remove ?
I personnaly like the gauges, well I don't really care so they do not bother me
The mere fact they felt they had to give every job a gauge just so it would be "fair" is precisely why some jobs (like WHM) got stuck with an underwhelming mechanic for theirs.Quote:
Ok and what should WHM get instead? Bear in mind all jobs have a job gauge now, so they need something to replace it with.
Not everyone needed one.