Delete it, it's worthless.
Edit: The only gameplay they add to WHM is gating Divine Benison behind 1 lily.
Delete it, it's worthless.
Edit: The only gameplay they add to WHM is gating Divine Benison behind 1 lily.
Last edited by AlphaSonic; 06-17-2017 at 05:47 PM.
Ok and what should WHM get instead? Bear in mind all jobs have a job gauge now, so they need something to replace it with.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
The bonuses from getting lillies are so bad that they are unnoticeable
You could just add the feature that after Cure II it allows you to cast Divine Benison and you would play WHM the same with or without it lillies.
I apologise insofar as that I may have phrased it badly, but I was trying to say what job gauge feature should WHM get instead of lillies, since all jobs have a job gauge now? Also, with that feature, how would you visually represent it via a job gauge?
Ok, now this I can get behind. I like the way you're finding more useful mechanics for the lillies (that way we don't have to replace them with something else on the job gauge, good way to save some resources too!). Developers can take note of feedback like this and try and improve it for people. They're not gonna please everyone with it (that's a statistical impossibility), but maybe they can please most people?Just make it so it gives useful bonuses. Instead of cooldown reduction make it so it gives extra potency.
Ex: Assize
1 lily +25 potency
2 lilies +50 potency
3 lilies +100 potency
Oh and add an ability that allows you to use the lilies instead of randomly using them every time you use an ability but you didn't want to use the lilies for that ability.
At least it would feel impactful.
Last edited by Paladinleeds; 06-17-2017 at 06:02 PM.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Just make it so it gives useful bonuses. Instead of cooldown reduction make it so it gives extra potency.
Ex: Assize
1 lily +25 potency
2 lilies +50 potency
3 lilies +100 potency
Oh and add an ability that allows you to use the lilies instead of randomly using them every time you use an ability but you didn't want to use the lilies for that ability.
At least it would feel impactful.
Last edited by AlphaSonic; 06-17-2017 at 05:58 PM.
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
How about each lily you proc extends the range of your AoE heals by something like three or five yalms? Or keep the cooldown reduction, but apply it to all skills used while you have lilies without consuming them...in order to keep this from being overpowered, you could either lower the CD reduction granted or lower the proc rate...or even better, since White Mage is now down several skills compared to its peers, add some skills which consume lilies and are actually compelling to use, so no one would be sitting on that CD reduction for too long.
Divine Benison could be single-target at one lily, party-wide or AoE at two, and get an extra 5% mitigation, or something like a low-potency regen or refresh effect at three.
A damage buff that scales similarly depending on number of lilies would do wonders for Whm's lackluster utility.
Lastly a straight-up damage skill, mostly for solo content, would round the kit out nicely.
They should remove all stupid gauges and bring back the old and way better battle system >_>
soooooo! A-N-N-O-Y-I-N-G!
As Astro. I CANT even SEE what cards I just draw lmfao.. I used to see tiny symbols above my char their head + Ailment Bar EASY to see
Now with this crap gauges its way harder to notice >_>
Maybe add the possibilty for those who don't want them to remove ?
I personnaly like the gauges, well I don't really care so they do not bother me
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
The mere fact they felt they had to give every job a gauge just so it would be "fair" is precisely why some jobs (like WHM) got stuck with an underwhelming mechanic for theirs.Ok and what should WHM get instead? Bear in mind all jobs have a job gauge now, so they need something to replace it with.
Not everyone needed one.
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