To Devs or anyone who may have a guess:
Will traits need to be equipped and used? Or will they be always on like now? They have recast times so I am assuming they have to be used?
If so. I think 15 actions is not enough for exclusive actions/traits.
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To Devs or anyone who may have a guess:
Will traits need to be equipped and used? Or will they be always on like now? They have recast times so I am assuming they have to be used?
If so. I think 15 actions is not enough for exclusive actions/traits.
I think the recast time is what that ability's recast time will be after you learn that trait.
IE: Chameleon has 180 sec recast time.
Swift Chameleon: Reduces Chameleon Recast time by 60 seconds. Recast time: 120 Seconds.
The trait description is just telling you what Chameleon's recast would be after you get that trait.
Edit: And I think the rest are typos :rolleyes:
i did wonder as well. it doesn't add up to me 15 actions 10 cross class actions, oo i ran out of room on my 30 slot action bar for 11 traits aswell. but traits have a recast time so they must be cast, ehh ??? strange ???
Maybe we can only have one trait at a time active and have to use them to switch our active trait?
That would really not make them traits though. They would just be regular abilities then. I'm still thinking they are just typos.
Copy/paste typos.
I'm hopeing some are typos, trying to make a mock action bar and am confused on if I need to include traits on the bar or not.
Pretty sure traits are going to be passive and will auto-equip on the bar where Fleet of Foot, Intimidation, etc. currently go. The recast of 5s on stuff like "Attack +10" is rather confusing though.