Combat Suggestion: Link-Strike
This is something I've been toying around with in my thoughts for a while and I wanted to share it here to see what people would think of it. Basically I think it would be awesome to see Link-Strikes added as a combat mechanic. Essentially Link Strikes are combo abilities that require two players to execute. The opening movie of FF14 actually demonstrates this with a WHM using what looks like Enfire on the Bard that allows the Bard to unleash a powerful attack. I would personally love to see this type of gameplay in the game. I have no idea how you would implement it though. I thought about maybe having a Link gauge similar to the Limit break gauge, but that seems too bland. Ideas on how to implement something like this would be appreciated :) The following could be examples of LS combos...
- Tank + Tank = Wall: Applies a shield to all party or raid members for 20% of their maximum HP. Lasts for 30 seconds.
- Tank + Healer = Mediguard: Reduce a party member's damage taken by 30% for 10 seconds and applies Regen.
- Healer + Healer = Pray: Channeled. Restores 10% of maximum health per second to all party or raid members for 6 seconds.
- Healer + DPS = Haste: Skill Speed and Spell Speed of all party or raid members is increased by 15% for 15 seconds.
- mDPS + mDPS = Beat Rush: Deliver three attacks in quick succession against a single target. Each strike deals damage with a potency of 400 with the last strike dealing critical damage.
- rDPS + rDPS = Meteorain: Summons 7 small Meteors at the location, each dealing area damage with a potency of 100.
- rDPS + mDPS = Energy Rain: Each player fires 5 bolts of energy at a single target, each dealing damage with a potency of 50. The target then explodes dealing area damage with a potency of 300.
These are just examples and there could be many more combos than the ones listed here. What do you guys think?