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  1. #1
    Player
    Thatusernameistaken's Avatar
    Join Date
    Sep 2016
    Posts
    133
    Character
    Lady Lunafreya
    World
    Faerie
    Main Class
    Arcanist Lv 90

    Combat Suggestion: Link-Strike

    This is something I've been toying around with in my thoughts for a while and I wanted to share it here to see what people would think of it. Basically I think it would be awesome to see Link-Strikes added as a combat mechanic. Essentially Link Strikes are combo abilities that require two players to execute. The opening movie of FF14 actually demonstrates this with a WHM using what looks like Enfire on the Bard that allows the Bard to unleash a powerful attack. I would personally love to see this type of gameplay in the game. I have no idea how you would implement it though. I thought about maybe having a Link gauge similar to the Limit break gauge, but that seems too bland. Ideas on how to implement something like this would be appreciated The following could be examples of LS combos...

    - Tank + Tank = Wall: Applies a shield to all party or raid members for 20% of their maximum HP. Lasts for 30 seconds.
    - Tank + Healer = Mediguard: Reduce a party member's damage taken by 30% for 10 seconds and applies Regen.
    - Healer + Healer = Pray: Channeled. Restores 10% of maximum health per second to all party or raid members for 6 seconds.
    - Healer + DPS = Haste: Skill Speed and Spell Speed of all party or raid members is increased by 15% for 15 seconds.
    - mDPS + mDPS = Beat Rush: Deliver three attacks in quick succession against a single target. Each strike deals damage with a potency of 400 with the last strike dealing critical damage.
    - rDPS + rDPS = Meteorain: Summons 7 small Meteors at the location, each dealing area damage with a potency of 100.
    - rDPS + mDPS = Energy Rain: Each player fires 5 bolts of energy at a single target, each dealing damage with a potency of 50. The target then explodes dealing area damage with a potency of 300.


    These are just examples and there could be many more combos than the ones listed here. What do you guys think?
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  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,277
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    That sounds a lot like the old 'Battle Regimen' system that 1.0 had, and which was scrapped when the battle system was redesigned - it's what 1.0's opening movie was actually depicting (players in a party would each set a weapon skill in sequence and then it could be unleashed automatically).

    Technically the Limit Break system has replaced it in ARR, so it's unlikely this will be coming back I'm afraid.
    (0)
    Last edited by Enkidoh; 05-28-2017 at 03:25 AM.