Why are we even allowed to execute some abilities outside of a combo? There is no benefit of using Main or Storm Eye if they are not ready. Their out of combo raw potency, potency per second and potency per TP are a disaster. The only reason to even allow me to use combo actions outside a combo seems to be a developer cosmic joke on uninformed players.
Can we just make these mandatory? For example, can we make the use of Maim require Heavy Swing had been used before?
If one of the goals in Stormblood is to narrow the gap between skilled and unskilled players, I think a good first start would be to limit how players can cripple their rotations. They still will need to know not to throw something like a Fracture mid combo, but at least that is something that may be considered a solid reason to break a combo.
Or maybe someone can illuminate me of any situation where I would want to use a combo action outside a combo?