[Bug] Target lock overrides Legacy movement style
Frequency: all the time
(snipping most of template because of multiple users/platforms)
Steps:
1. Choose Legacy control type
2. Lock on a target
3. Move backwards while locked
4. Character backpedals slowly according to Standard, NOT the selected Legacy control
I brought in a few new players recently and that was the biggest complaint I got from them - target lock is great, but they lose the mobility to dodge things (especially the face-away skills), even when using the Legacy control type.
Thanks for any help, I would start using it myself if that got fixed - target lock has a great epic camera angle/feeling to it :)