The next quality of life I'd like to see is unlock all skills regardless of level. Would make older content not so boring maybe that's coming in stormblood maybe not but I think it he nice. What else would people like?
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The next quality of life I'd like to see is unlock all skills regardless of level. Would make older content not so boring maybe that's coming in stormblood maybe not but I think it he nice. What else would people like?
This is a joke thread, right? Absolutely not. No amount of 'scaling down' can balance this.
And this isn't a Quality of Life suggestion, either. That isn't what Quality of Life means.
Oh, it can! You can simply give people a debuff that reduces their DPS to the levels of, say, a level 16 person. So if you'd normally have a DPS of 1500 and a DPS of 30 in Sastasha, you'll get a 98% damage debuff. Easy solution! But is it fun to see the 1 damage DoTs fly by >.>?
Damage output isn't as simple as "well just reduce all the damage you do i guess," though. The potency of higher-level abilities and their interactions with your other skills is what determines your damage (not to mention off-GCD abilities). If you reduce damage you do in some silly attempt to enable everyone's full arsenal of attacks but have no actual end benefit to having done so, you're actually making players do more work to do roughly equivalent (or more likely in practice, less) damage to what they do currently.
Level Sync already does what it needs to, here, because you don't have access to your full library of abilities.
Additionally, as I said before, this isn't a Quality of Life suggestion. A Quality of Life suggestion would be "Hey, can we change things like Stonera and Stonega so that they're a single button that switches to the appropriate-leveled version when you're level synced?" not "Hey can we ruin the integrity of lower-leveled instances just because somebody doesn't want to adjust how they play a little?"
I want protect to hit people in cutscenes.
Oh, yes. Hence the question:"Would it be fun?"
I'm just saying that it is easy to solve, because you only have to reduce the average damage to appropriate levels and that's as simple as reducing the damage. Whether the solution is a good one is a different topic - that's where you discuss whether you'd rather do a lot more work for the same result or not.
The problem is that it'll be a pain to balance. For example a lv 54 warrior and a lv 52 warrior would have to be synced differently when they enter a lv 20 dungeon, if they were to keep their high lv skills. The lv 54 one has access to fell cleave, utilizing the abandon stack system, while the other one doesn't. It's no longer just a matter of syncing stats down to low level anymore.
yes, we need more reasons to disadvantage new players in content.
...this isn't QoL. it's a HUGE disadvantage to new players. it's doesnt help THEM. how does that improve THEIR quality of life?
your level 60 WAR self queues into sastasha. you have access to a tank stance. you have access to cooldowns. you have access to AoE
sproutling new guy MRD gets into random sastasha at level 15, what does he get?
this "QoL" only helps people at the top already. In fact, i would say it does more than just "not help new players". If this were to happen and be the norm, it would not surprise me if DF didn't become outright hostile to players "without the right abilities". We already get people here complaining about people not having cross-class. How would this be any different?
if you harm a significant chunk of your playerbase, then thats not QoL.