4.0 Relic, Eureka, 72hr NM
It would be really nice if there were some sort of clarification on how this is ACTUALLY going to work.
The translations leave a lot to be desired for me, in regards to removing worry about how little is being said about these 72hr NM.
Is the relic just going to be masked as "Time Investment", but what it really turns out to be is a first come first served type of situation? I understand that not everyone enjoys tome farming, but I also realize not everyone likes gated content, especially behind hunt type content. Been there, done that. I don't want relic tied behind a 6 man zerg fest. I've tried to scour the internet for info on XI and the "NM" that went with it.
How do the devs expect ANYONE with a job, or normal sleep schedule, to "invest time" into that? You can't invest time if you can't get on in time to get credit from a kill.
It would be really nice if this was explained more thoroughly and not thrown together one with the other. Will it require the NM spawns, or will it not? It's obviously not too early to tell us, if they have a base design already spread before them.
Edit: To clarify, I've finished every single relic step-in less than two weeks. This isn't a "complaint" thread, so I would ask anyone that posts please refrain from following the same pattern of thought as the second poster. Relic is ridiculously easy, and is of no "challenge".
I am merely asking for clarification to what's been said in terms of keeping relic as a "Time Investment", and what NM are known for, which is pure RNG/chance, 5% zerg drop chances. Which as far as I'm concerned, random chance is not challenging, just a waste of "Time"