What Skills/Trai should be Removed, Adjusted, or Added for the new 4.0 Battle System?
So with the other topic of the skills that will be placed into the "Role" list doing quite well, I thought I would start another topic. What Skills or Traits do you think should be Removed, Adjusted, or Added to better fit the new dynamic we might see in 4.0.
Unlike the other list, that might of had a few "guidelines" for possible skills, this topic is more of a free for all. You can discuss abilities or traits that are okay but can be altered to make them more useful, or "unique" if a certain class/job share similar ones. You can talk about new replacement skill/trait for the skills that will or should be moved to the Role List, or a new skill/trait to replace a skill that just does not work.
To start off the bat since "sadly" the Esuna skills are stuck as a basic skill, I suggest adding a Trait so that each one functions a bit differently. The level for when this is acquired is up to debate but
WHM Trait: Enhanced Esuna: Esuna will purge a single status ailment from all targets within a 8y range (provides a consistent AoE but not as wide as Selenes)
SCH Trait: Enhanced Leeches: Creates a barrier preventing new ailments for 10s, cannot be cast ahead of time (works with the dynamic of Scholars preventing damage)
AST Trait: Enhanced Exalted Detriment: 20% chance of passing the ailment onto an enemy target within 8y of the initial target (it semi-fits with the idea of the term "detriment" in the skill name, passing along seems like an interesting thing)
or AST Trait: Enhanced Exalted Detriment: 30% chance of removing all ailments at once
While these traits add some uniqueness to each skill, I don't feel they really break them. But I could be wrong. what does everyone think
I will be adding my own thoughts a bit later,