NIN is the only Job with any passives. Anything would be nice.
Examples:
DRK - 5% chance to lifesteal 10% damage dealt on hit for all abilities.
DRG - Can jump 25% higher than other Jobs.
WHM - Faster combat HP regeneration (self only) comparable to the difference in running speed NIN has.
WAR - 3% chance that crts will deal an additional 25% damage.
PLD - 3% chance a block will reflect 10% of incoming damage back at enemy.
Etc, etc.
Obviously I haven't done any math and these stated above might break a Job, but why introduce class passives like the ones NIN has and then not give them to anything else?
