Please adjust NPC companion AI and health
Doing the storyline quests like Toll of the Warden and Lord Errant are incredibly frustrating because of the NPC companion. Failing the quests multiple times because the NPC companion decides to sprint over to the mobs and die in literally three hits is not fun.
Please adjust the AI or give us some kind of control over their actions. The conjurer type should hang back and buff the player with stoneskin first, for instance. None of the NPC companions should charge in without the player first engaging or commanding the companion to do so.
A buff to the companions health is also needed so they do not die so easily. I do not expect my conjurer companion to have more health than my own pugilist, but none of them should be dying in one or two hits, especially when you automatically fail if they do die.
I realize its possible to bring a small party along for some of the quests to make them easier, but you should not have to rely on having a party for content that would be soloable if it weren't for poor game design.