Broadened Difficulty Settings For All Dungeons?
I think each dungeon should have customizable difficulty settings. This way content will never be outdated, and payers should have things to do no matter what level.
OPTION 1
The Thousand Maws of Toto-Rak. (easy) lv 10+ (normal) lv 25+ (hard) lv 40+
Dzemael Darkhold. (easy) 15+ (normal) 30+ (hard) 45+
or OPTION 2.
The Thousand Maws of Toto-Rak. (slider) [lv 1-50]
Dzemael Darkhold. (slider) [lv 1-50]
So in option 1, there are 3 different difficulty settings for each dungeon that are geared toward low, mid, and high levels.
In option 2, we have more of a broadened guild leve difficulty settings. We can choose what dungeon we want to play in, and set the level of the mobs.
Lower Settings = basic mob loot drops, and gil.
ADDITION
Quote:
Originally Posted by
Llewelyn
I'd say have the minimum level be as it currently is, and have the loot stay exactly as is, but allow you to have higher level mobs if you want, and possibly more drops. Akin to more stars on a guildleve. The rewards don't change (not really), but the XP does.
Although really, the main reason I'd like this is so it'd still be a challenge (and good xp) in Toto-rak as a level 35, not because I want more loot, etc.
I totaly agree with this idea.