What boss/dungeon mechanics would you like to see ingame?
Was talking to a friend about how lalafells have a problem with target selection and PVP terrain obstacles and thought about how PVE would be way more fun with terrain mechanics.
Example:
A boss would be set in a hedge maze like layout and the party will have to look for the boss and adds. The tank will tank the boss and the party has to kite adds and go to each corner of the maze to destroy the maze or something and continue to phase 2.
I love hiding behind walls and shooting at things :p