Lore Incentive Is Ruining Duty Roulette
I hate to make yet another post about the atrocious behavior in this game, because I've made many, but here we go again. I'm training my Astrologian class, and for some reason high leveled tanks keep coming into the lower level dungeons, only for lore. Nothing wrong with that, but they move too fast! I usually have to waste my lightspeed just to give them protect, and stoneskin, and I'm tired of it.
I feel even worse for saying this, but here's how I have decided to handle it.
First step: I will use a macro, so that everyone knows I'm using shield magic. I will also ask for enough time to cast said magic.
Second step: If they do it again, I'll ask them very nicely to stop pulling too fast.
Third step: I'm just going to let them die. If they complain, I'll just tell them that they are refusing to cooperate with their assigned healer. I let them know with a macro, asked them nicely to stop, and yet they still refused.
I want people to know that people are learning their classes in the lower dungeons. They need time for pulls, and to take it at whatever pace the levelers are going for. It is also a period of learning, and that needs to be respected.. I have to ask you so kindly to please stop hurting us all, just because you're desperate for lore, and you want to shave off extra minutes. I get it, dungeoning is tiring, but this is a GAME. You should be enjoying it, but If you really have to make it hard for everyone else, just because you're tired of a dungeon, you should honestly evaluate your mental fatigue, and take a break. The irony is that rushing early dungeons just makes people more likely to wipe, which in turn wastes even more of the time that people seem to value. :l
Anyway, please consider this for the healers, please! Its becoming tedious, nearly every dungeon has been like this for the past few days. </3