Similar to battle high for kills, for every certain intervals of healing done(50k > 150k > 250k > 500k) without being killed, a healing buff gets added.
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Similar to battle high for kills, for every certain intervals of healing done(50k > 150k > 250k > 500k) without being killed, a healing buff gets added.
They would need to fix how healing is calculated for this to have any chance of working. With overhealing being counted and shields not, it is way easier for a White Mage to hit those numbers than a Nocturnal Astrologian.
Unlike with kills, your targets don't run away so it's not an achievement in and of itself.
I'm legitimately curious though, has anyone ever gotten battle high as a healer from stealing kills with dots or a well-timed Fluid Aura? Is it possible? If so I need to do it badly.
The other thing is I don't really think more healing is needed currently in frontlines. Most deaths I see are people running away from their healers right into the middle of the enemy team, getting melee LBed with 9k max HP or the healer being cced, none of these situations having more healing would have helped for (except maybe a bigger shield on the LB). During fights I can go all out healing, people seldom die on me. However, I wouldn't be against healers having a way to get more adrenaline to match up with DPS LB rates (even though that's getting nerfed in the patch).
I do hope healer can get other way to have high/fever for fast LB charge. The only time I have battle high as SCH is at slaughter with aura blast.
possible? ye a m8 that I play pvp with did 9/0 kek http://imgur.com/8uNgouM
i am against the idea, healers is strong enough
Maybe a HP boost to the healer rather than a healing increase would be best. Make them harder to kill but keep the healing output the same.