Results 1 to 9 of 9
  1. #1
    Player
    MiiyoAoi's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Miico Peppermint
    World
    Sargatanas
    Main Class
    Conjurer Lv 90

    Healing High/Fever

    Similar to battle high for kills, for every certain intervals of healing done(50k > 150k > 250k > 500k) without being killed, a healing buff gets added.
    (0)

  2. #2
    Player
    Thekk's Avatar
    Join Date
    Sep 2015
    Posts
    98
    Character
    Thekk Everdream
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    They would need to fix how healing is calculated for this to have any chance of working. With overhealing being counted and shields not, it is way easier for a White Mage to hit those numbers than a Nocturnal Astrologian.
    (4)

  3. #3
    Player
    FunkYeahDragons's Avatar
    Join Date
    Jul 2015
    Posts
    467
    Character
    Cafe Miel
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Unlike with kills, your targets don't run away so it's not an achievement in and of itself.

    I'm legitimately curious though, has anyone ever gotten battle high as a healer from stealing kills with dots or a well-timed Fluid Aura? Is it possible? If so I need to do it badly.
    (0)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,502
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by FunkYeahDragons View Post
    Unlike with kills, your targets don't run away so it's not an achievement in and of itself.

    I'm legitimately curious though, has anyone ever gotten battle high as a healer from stealing kills with dots or a well-timed Fluid Aura? Is it possible? If so I need to do it badly.
    I have done so as Scholar many times. I've also soloed some of the dumber opponents. My old damage was way up there.
    But the ACN nerfs make this harder to do these days.
    (0)

    http://king.canadane.com

  5. #5
    Player
    Thekk's Avatar
    Join Date
    Sep 2015
    Posts
    98
    Character
    Thekk Everdream
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    The other thing is I don't really think more healing is needed currently in frontlines. Most deaths I see are people running away from their healers right into the middle of the enemy team, getting melee LBed with 9k max HP or the healer being cced, none of these situations having more healing would have helped for (except maybe a bigger shield on the LB). During fights I can go all out healing, people seldom die on me. However, I wouldn't be against healers having a way to get more adrenaline to match up with DPS LB rates (even though that's getting nerfed in the patch).
    (0)

  6. #6
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    I do hope healer can get other way to have high/fever for fast LB charge. The only time I have battle high as SCH is at slaughter with aura blast.
    (0)

  7. #7
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by FunkYeahDragons View Post
    Unlike with kills, your targets don't run away so it's not an achievement in and of itself.

    I'm legitimately curious though, has anyone ever gotten battle high as a healer from stealing kills with dots or a well-timed Fluid Aura? Is it possible? If so I need to do it badly.
    possible? ye a m8 that I play pvp with did 9/0 kek http://imgur.com/8uNgouM
    (0)

  8. #8
    Player

    Join Date
    Jul 2011
    Posts
    644
    i am against the idea, healers is strong enough
    (0)

  9. #9
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Maybe a HP boost to the healer rather than a healing increase would be best. Make them harder to kill but keep the healing output the same.
    (1)