Feels like the other melee classes are scaling harder while nin falling behind just a tad. There are alot less ninja's around and more monks/drg's.
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Feels like the other melee classes are scaling harder while nin falling behind just a tad. There are alot less ninja's around and more monks/drg's.
I guess that's why dev buff nin are supposed to be buff in 3.3.
When you account for their raid contribution via Trick Attack they're in pretty good shape, roughly even with Monks. To the extent that they're behind on padded/gamed numbers, that's probably AoE related (Yorn Pigs and such). Both are behind Dragoons by that contributed damage measure, but this seems to be intentional.
Ninja has the largest skill gap of the three melee. It's incredibly difficult (and dependent on connection speed) to be a very good Ninja. NINs can hold their own with the best DRGs and MNKs, it just takes a lot more skill than either other melee. There's far fewer GOOD Ninjas out there, because many people who play NIN fall victim to the same mentality that caused this thread to be made. When you THINK you can't match up to other melee, you're not going to.
Ninja is fine, pretty much equivalent to Dragoon at the fat part of the curve. Machinist is out of whack and higher than both of them at more data points than I'm sure the developers like, and Bard is in the gutter because fight design is crippling for them.
More broadly, you could just say that Machinist isn't really impacted much at all by fight mechanics, so long as the windows exist to build a functional buff alignment plan.
SE's done a good job keeping BLM vs. SMN balanced via fight design, and by adding Monk-like mechanics to DRG and NIN that kind of took care of itself. But in the midst of all this they've left Bards just kind of out there in the elements, swinging wildly from feast to famine depending on what SE happened to do to balance the other roles in a given fight.
NIN is the bandaid for the raid group. You help indirectly with your utility to bring the best out of others ;)