why is there still a cap. now we have specializations so i would like for them to remove the desythesis cap please who agrees? please like
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why is there still a cap. now we have specializations so i would like for them to remove the desythesis cap please who agrees? please like
remove the cap so everyone can level up everything
It's likely place in such a way to allow the player to get integrated enough into the game before he/she want's to start dismantling their own gear.
Although, it would be nice if the cap could be lowered to something lower than Lv.30 in any Disciple of Hand. Like lv.25 or Lv.20, by the time that someone has crafted enough stuff, they'll be wishing they could be recycling the resources used to make the product, to make something else.
They want you to have to choose to some extent, so there's a cap. *shrug*
If desynthesis meant anything then there would be a point to the cap, but it's just a way to turn junk gear into mats instead of GC seals. There isn't any real reason for the cap except a vision of what desynth would be more than a year ago.
Disagree. You are not entitled to everything and allowing this would just dilute an already not that great market.
Good you keep thinking that while I roll in my mountains of gil made with Desynthesis. You be amazed at the riches that can be reaped especially when something like heavensward was handing gear to players like candy and them all swarming the boards with extremely cheap materials that can become more than just "Materials"
And how much gil would that gear have translated into if you had turned it into GC seals, then ventures, then grade 3 thanalan soil/dragon's blood/that fish that deysnths into Quickarm IV/whatever? The answer is more than the desynth value.
If you mean the storyline handout HQ gear, that stuff was worth more at the MB than you could get from desynthing it.