How do we keep rewards skill based and not just about certain teams grinding for 12 hours a day
http://forum.square-enix.com/ffxiv/t...-Profile/page4
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How do we keep rewards skill based and not just about certain teams grinding for 12 hours a day
http://forum.square-enix.com/ffxiv/t...-Profile/page4
Don't worry. It won't be skilled teams or grinding teams getting the rewards. It will all go to win traders.
Please look forward to it.
Keep rewards skill based lol. That's a little amusing considering heavy metal status, increased adrenaline gauge rate (even when not in combat), limit breaks, and offensive and defensive kits will exist in the season. Granted Feast is still more skill based than frontlines but that's not saying much.
You are no longer able to queue for different langs in premade queue - win trades aren't possible.
Simple. Make rewards that are not exclusive to the top grinded points. This kind of thing isn't an issue in game's with higher population, but since Diamond teams can just farm lower ranked teams indefinitely for points, the issue arises. Honestly I think they should have experimented with less exclusive rewards (EX: Reward based on highest achieved tier in the season, not placement in points)
Incorrect. First, the new system will prioritize teams within 2 tiers. This means that the much more skilled Diamond teams can still farm gold teams. While this isn't quite the same as farming unranked/bronze, it's still poor matchmaking but I understand the reasoning behind it.
Second, this only PRIORITIZES the teams into this matchmaking. If you are the only Diamond~ team queued up in that bracket, you will simply have a longer queue and eventually get matched with a lower tier team, Silver-Bronze-Unranked.