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DPS vs Latency
I had an odd situation the past few weeks with an undersea cable down, seriously affecting latency/ping times. Decided to try a test to see what difference latency makes. Fun things to post while waiting for maintenance to end :)
unfortunately I didn't get as many figures as I'd hoped, as my pings went back to normal today sooner than expected, but quite an eye-opener based on what I did write down
lunaris rod/ilvl 211
pings: 242-262
pass 1: 1193.54 DPS
pass 2: 1178.90 DPS
pass 3: 1247.79 DPS
(av 1206)
I did quite a few more of these I didn't write down, but the figures were quite consistent, mainly seeing 1170-1190ish and the odd 1230-40)
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pings: 105-109
pass 1: 1281.07 DPS
pass 2 : 1392.46 DPS
pass 3 : 1272.58 DPS
pass 4 : 1382.45 DPS
(av 1332)
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seems whether you average, or just compare lowest-lowest and highest-highest, you're losing roughly 10% DPS over 150ms additional latency. These figures are only a day apart, so I'm pretty sure I didn't magically improve over that one day.
the rotation is pretty standard as far as I'm aware, no pots or food or fc buffs, etc.
if I can remember off the top of my head, very basic:
LL -> T1 -> SHP -> F1 -> ENO -> RS -> F4x3 -> FS -> F4x3 -> TC (or T1) -> B3 -> B4
F3 -> F4x2 -> F1 -> F4x2 -> TC (or T1) -> B3 -> B4
stuff like swiftcast and TC/FSs used situationally as well. If there's improvement to be made I'm open to suggestion, but I'm more concerned with the DPS going down as the latency goes up (all else being equal)
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DPS Goes down with latency because you pausing your abilities longer. Try spamming the hot key for instants, or getting a slight jump on it for casted spells.
Wow has an addon to help time latency, but this game you just have to get a feel for it.
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I'm temporarily with higher than normal latency (and on PS4, so no WTFast), and yeah, it makes a large difference. On my DRG, I keep losing double weaved oGCDs, and 22 seconds left to BOTD risks dropping it (normally 21 seconds is safe), leading to not reaching 3 GSK/BOTD CD. Though I think people end up compensating for it.
Do people actually have doubts that latency affects DPS though? That was a big plus to the Europeans with the data center transfer.
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I started on 300ms pings on a US server, had plenty of time to get a feel for it (and hated it) - I'm starting to wonder if this is why we can't have real dps parsers, as a lot of the population are permanently disadvantaged, and it would be made quite clear if geographically charted.