Just a few Ideas (Cont'd)
In door housing items.
The Drunken Basement!
Add in a crafted top liquor, or milk for our younger adventurers, bar shelf! A suitable place to celebrate a successful raid or drown out our sorrows upon hours of defeat.
With a little creativity, we adventurers can make our own bar but unfortunately the closest thing we have to displaying drinks is a cobweb infested Manor Cupboard with a lot of empty wine holder slots, some upright wine barrels and stall with a bunch of gemscopes placed side by side on it to poorly imitate a tap!
The best part about this is, this item actually already exists in game! Travel to Coerthas Central Highlands and inside a warm stone establishment at the Observatorium (coordinates 25.1x, 28.1y) you'll find a rather top notch bar assorted with what one could assume to be heart warming liquors and barrels of ale!
Thank you for taking the time to read my ideas! Hope it fuels more to add on to or create their own ideas!
Just a few Ideas (Cont'd) 2
Lastly, this one is more of a favor that i'm sure 2/3rds (closer to 7/8ths) of a small community will disagree with... but hear me out! For the love of all tanks.. Undo, or lesson, the 15% damage reduction on all tanks inside PVP!
As it sits currently sits:
A Seasoned dps can kill the average tank, as well as the average healer.
A Seasoned healer can outlive the average dps as well as a seasoned Tank.
A Seasoned Tank can kill the average dps but CANNOT kill the average Healer
The argument can be made that tanks are supposed to tank, which is true in PVE.
PVP is a different world completely. Damage dealt and healing done are key but any one player can have 300k dmg taken on any given match, and live with a seasoned healer/ healers and the awareness to avoid and escape dangerous scenarios.
Just a few Ideas (Cont'd) 3
Besides that, the closest "tank class only" utilities, that are beneficial for the whole party tanks have are Thrill of War, and the tank adrenaline ability (limit break).
If a tank were to pop one of his own defensive cooldowns, it actually encourages players to target somebody else (Opposite of tanking). Also, I'd like to point out that adrenaline now takes longer to build for tanks due to the lack of dps and kills.
With this said, Scholars and Astrologians can be said to be better tanks, than tanks due to their shields they produce.
Sorry for the rambling with the tank part.. but in the small community of tanks in an even smaller community of PVP this "change" hit us right in the gut.
Thanks for taking the time to read my ideas and suggestions, I really hope for the first two to happen and pray for the third!