Next Anima Weapon Step Suggestion
For some variety in the anima weapon quest line while still keeping production costs down (ish) by reusing existing content, I was thinking one of the next steps could be to redo the class/job quests (or at least the highlights). Here's my argument:- The bulk of the dialogue, code, animation, event flags, etc. is already done
- All players can do the content at the same rate. There's no dependency on dungeon queue times, market prices, or RNG drops
- The time it took to get to 60 on a main (especially for the 2.0 players) is long enough for some of the plot details to get fuzzy. This leaves a lot of story line quests that can be re-used for player enjoyment. For me, even by the time I get back to an alt class/job for leveling, I can't remember where the story left off and everything feels a bit disjointed
- While I know it would be a bad idea to make advancement of the job quests dependent on getting a relic weapon, it feels odd that it doesn't tie into them
Next Anima Weapon Step Suggestion Cont'd
(Cont'd for Char limit)
To follow up on the argument: a hypothetical way of implementing it- The relic weapon quest would be presented as a sort of "remembering your beginnings" theme
- The context would be to travel back to your original guild and reminisce with the characters, similar to Minstrel's Ballad
- As an extra little something if there's time available in the dev budget, the instanced fight scenes could be done in dungeon gear from around that level. ie if you're redoing a lvl 35 Pally job quest, the fight scene would equip you with a full set of cavalry gear (the Brayflox gear) for the duration of the instance instead of sync'd currently equipped gear. We know it's technically possible because we can already save gear presets. You'd just have to have a gear preset saved in the quest code the player wouldn't see and swap them out.
There are some issues. The new jobs would have to be a bit more creative due to not having class quests. Maybe they could just get "inspired" by reliving other, already-completed class quests?