For some variety in the anima weapon quest line while still keeping production costs down (ish) by reusing existing content, I was thinking one of the next steps could be to redo the class/job quests (or at least the highlights). Here's my argument:
- The bulk of the dialogue, code, animation, event flags, etc. is already done
- All players can do the content at the same rate. There's no dependency on dungeon queue times, market prices, or RNG drops
- The time it took to get to 60 on a main (especially for the 2.0 players) is long enough for some of the plot details to get fuzzy. This leaves a lot of story line quests that can be re-used for player enjoyment. For me, even by the time I get back to an alt class/job for leveling, I can't remember where the story left off and everything feels a bit disjointed
- While I know it would be a bad idea to make advancement of the job quests dependent on getting a relic weapon, it feels odd that it doesn't tie into them