Trash pulls, specifically. They're all so boring. It's needless grindy filler designed purely to slow the party down.
That's why I like Void Ark. Even its "trash rooms" (outside of the first couple pulls but those are mercifully fast) act as a miniboss challenge with actual things to do.
Wouldn't it be great if all future dungeons replaced trash pulls and were instead a gauntlet of 6-8 bosses/minibosses, perhaps with some terrain-based challenges to navigate in between? It would balance out to about the same clear times, but it would be so much more exciting to play.
As for the bosses themselves, I'd love to see an increase in bosses who are fought in different ways like Biggy from Copperbell Hard, or the Yeti from Snowcloak. Perhaps some bosses based mainly around dodging while working together/waiting for an opening to make the boss vulnerable to attack. This type of boss would have rather low health, and focus mostly on the mechanics with only a tiny amount of DPS on each "hit." Too many current bosses are just the DPS bashing their faces against a wall until it breaks, with dodging and other mechanics as a distraction rather than the main substance of the fight.
What do you think? Do you want more interesting and dynamic combat to make the game more fun? What kinds of bosses would you like to fight?
