... you should consider giving us a crafter-dedicated armory to store all our mainhand tools and crafter-specific gear. Seriously, I'm running low on armory space here, SE. Why can't all the armory slots get 2 tabs? ; ;
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... you should consider giving us a crafter-dedicated armory to store all our mainhand tools and crafter-specific gear. Seriously, I'm running low on armory space here, SE. Why can't all the armory slots get 2 tabs? ; ;
I have one space free in the armory main hand section and is enough for all DoW DoM DoH and DoL. I have gear shared with some clases but if i can have all main hands that mean i can have individual gear for all exept maybe rings
There are currently 24 classes/jobs you can be (13 DoW/M + 8 DoW + 3 DoL). You have 25 slots per tab. You can literally have 1 of each main hand for each job and have 1 space left over for swapping gear. The same is also true of the other slots except rings.
However, rings (and accessories in general) tend to be shared between many jobs, so you shouldn't run out of those either. For example, 3 jobs share DEX accessories, that's 2 slots for 3 jobs. So as long as the number of jobs which share a stat is 2 or more, you have space enough for rings for every job, too.
It just so happens this is the case: 3 on DEX, 3 on VIT, 2 on STR, 2 on INT, 3 on MND + 8 DoH + 3 DoL = 14 rings. This leaves room for times where you have jobs at different levels, or melded rings for specific cases (eg, for tanks using a STR/VIT mix) needing different pairs of rings; up to 5 such cases, plus 1 slot left over.
As for why, I expect it has the same answer as this:
Quote:
Originally Posted by FFXIV Reddit
SourceQuote:
Originally Posted by Yoshida