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  1. #1
    Player
    Raxiaz's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Ra'xiaz Rix'ae
    World
    Cerberus
    Main Class
    Paladin Lv 70

    If you really want us to specialize in crafting...

    ... you should consider giving us a crafter-dedicated armory to store all our mainhand tools and crafter-specific gear. Seriously, I'm running low on armory space here, SE. Why can't all the armory slots get 2 tabs? ; ;
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  2. #2
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I have one space free in the armory main hand section and is enough for all DoW DoM DoH and DoL. I have gear shared with some clases but if i can have all main hands that mean i can have individual gear for all exept maybe rings
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    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  3. #3
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Raxiaz View Post
    ... you should consider giving us a crafter-dedicated armory to store all our mainhand tools and crafter-specific gear. Seriously, I'm running low on armory space here, SE. Why can't all the armory slots get 2 tabs? ; ;
    There are currently 24 classes/jobs you can be (13 DoW/M + 8 DoW + 3 DoL). You have 25 slots per tab. You can literally have 1 of each main hand for each job and have 1 space left over for swapping gear. The same is also true of the other slots except rings.

    However, rings (and accessories in general) tend to be shared between many jobs, so you shouldn't run out of those either. For example, 3 jobs share DEX accessories, that's 2 slots for 3 jobs. So as long as the number of jobs which share a stat is 2 or more, you have space enough for rings for every job, too.

    It just so happens this is the case: 3 on DEX, 3 on VIT, 2 on STR, 2 on INT, 3 on MND + 8 DoH + 3 DoL = 14 rings. This leaves room for times where you have jobs at different levels, or melded rings for specific cases (eg, for tanks using a STR/VIT mix) needing different pairs of rings; up to 5 such cases, plus 1 slot left over.

    As for why, I expect it has the same answer as this:

    Quote Originally Posted by FFXIV Reddit
    Reddit: With addition with new jobs in Heavensward, player inventories and armory chest space will start to suffer. Any plans to increase storage space, perhaps with quests similar to Final Fantasy XI or something along those lines?
    Quote Originally Posted by Yoshida
    Yoshida: First and foremost we've heard this question asked multiple times around the world and we want to mention that in Final Fantasy XIV just the sheer volume of the character data and the number of items each character can hold is much greater than that of a typical MMO. The reason why we can’t increase the size of the armory chest quickly or easily relates to how often we rewrite the data into the servers in the back end. We rewrite the data every fifteen seconds so even if the server goes down you don’t experience a rollback. Of course with the sheer volume of the character data when you expand the armory chest the amount of load that goes into the rewriting and refreshing of the back end servers would increase and we’re trying to keep it as quick as possible. We currently have it at fifteen seconds but if we were to add more load to it then it may make it take longer to do that refresh and it may delay to thirty seconds, one minute, fifteen minutes. We don’t want to take away from the player experience. We don’t want things to slow down because we’re expanding the armory chest. We’re researching ways in which we can make that happen. We need more time to make that happen. We’re not saying it’s impossible but your patience would be appreciated as we try to figure out a way to optimize the process so that it won’t take away from the speed and affect playability or the player’s experience. We are trying to implement something that can be addressed quicker which is increasing the number of retainers. So in the mean time we if you are using things within the game fairly frequently you may want to utilize the expanded retainer capabilities.
    Source
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