Make open world mobs relevant.
Right now, there's barely any reason to kill mobs in the open world. Here are some suggestions to keep them relevant:
- Have mobs drop time-worn maps. These would be completely unrelated to gathering maps. Different level maps would drop based on the level of the mob, with different rewards, and a separate cooldown, to gathering maps. There could be a prompt asking if you'd like to accept the map.
- Expand the hunting log. This would also benefit players who are leveling alts.
- Give more rewards for 'The Hunt' marks. Right now, the only reason to kill your hunt marks is for seals. Adding extra gil or ventures as rewards could give incentive to complete hunt marks.
- More companion exp for killing specific mobs aswell as the companion log.
These are just a few ideas I had. Feel free to suggest more and share your opinions. Please remember These are just ideas to make mobs relevant; I'm not asking for specific rewards such as exp or gil, but incentive to pay attention to mobs in open world.
Other players ideas:
Quote:
Originally Posted by
Limecat
Increase the exp of the fodder wandering around. Add generic items like Allagan coins to the loot tables globally. Add random drops of level-appropriate aetheric gear. Add zone drops that are sellable, and are pieces of gear with vastly better stats than anything else of that equip level.
Quote:
Originally Posted by
Nalien
You know what I'd like? Chocobo Digging.
Quote:
Originally Posted by
Iromi
In 1.x we had taper farming, could use them for materia converting, exp, there was stronghold very difficult mobs who would drop keys to open chests in there with very rare gear.
Thank you,
Lumi