HP UI change suggestion that I am not totally serious about... but equality
While discussing healer's responsibility and what is the job of the role in other threads I got to question who is responsible for hit points of members of the group.
Here is my not so serious suggestion: Different colour schemes for avoidable and unavoidable dmg.
Basically when the player gets hit by avoidable attack the health missing should use different colour, while even if you heal them, their HP bar should still show how much avoidable damage they took. Maybe even supported with number indicator of how many HP bars the player depleted while receiving avoidable damage.
Your thoughts?