How about adding Slow effect on Gravity since, you know the visual effect of Gravity skill is like time stop. The Slow effect and duration might same with LNC Feint's Slow. :p
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How about adding Slow effect on Gravity since, you know the visual effect of Gravity skill is like time stop. The Slow effect and duration might same with LNC Feint's Slow. :p
I think Gravity as a whole really holds AST back for dungeons. Its flaws:
- Level 52 skill. Anyone actively leveling AST who does High Roulette knows that AST is complete garbage compared to WHM/SCH with just no way to compete DPS wise, cards be damned.
- No stun to go with it until Celestial Stasis, which is still quite limited compared to Holy and used once every 2-3 pulls. A big part of why Holy is just crazy good is because it is both defensive and offensively powerful.
- Range sucks on it. 5y is relatively standard for an AoE, but look at Bane and Holy, the core AoE skills of the other 2 healers ... both exceptionally larger.
- The 10% less damage per enemy thing is really not needed. Holy has that effect, yes, but WHM also get Presence of Mind, Assize, and Aero III, and there's just no way you can fight that even with Balance going to a DPS and getting your Gravity spam going (which takes longer to set up than Holy which is basically Divine Seal + Regen + Asylum = G2G for the next 15s).
I think Gravity could use a bit of a face lift, because right now you only use AST for fun in dungeons, or to mix it up. Something like:
8y range, 240 potency with the same scaling as it has, 3s stun attached (can keep the stun or not on Celestial Stasis, doesn't matter, Celestial isn't and shouldn't be about the stun).
Would it be OP for dungeons with these 3 changes? Yes but not any more OP than WHM already is. Kind of crazy to think about how these changes STILL wouldn't even match WHM in all probability for speedy runs.
No offense, but you have your little cards or whatever to compensate for your lack of AoE burst. There's no need to out-do Holy considering Holy isn't even that great, especially since WHM offers no other utility to the group, unlike AST.
Edit: Although I do agree that Gravity should be usable at level 50.
I agree it needs something, but its definitely not a potency boost or radius increase in my opinion, It just needs some sort of status effect added.
WHM's have Stun, SCH's have Slow (I prefer Shadow Flare to Holy tbf...)
Are there even any other status effects left to give, if we say No thanks to heavy and bind?
It should do SOMETHING just not to be just to not be ghetto holy, but at the same time it's functional. It's really less about balance and more about fairness. They should give it something, but if they don't it's really more a nitpick then a real issue.
The level 50 thing however really should be addressed. It is a tool you need to have at that level and since you don't have it you are liability to the group. I don't do the 50 roulettes, but if I did I'd feel guilty about bringing ast. And the player should never feel that.
It should give 10 secs slow and heavy imo. AST already is the weakest healer dps-wise, at least give gravity a slow effect so dpsing is a little easier during large pulls. I'd love an AST version of bane for spreading the combusts, maybe as an additional effect of CO so with a very long CD so we're sure it's not too powerful, but ofc it will never happen :/
I dont really think that changes are needed, yes AoE dps skill for AST comes late, but if you look for example at level 40~ what skills AST has access to and for example WHM, you will see that AST in low levels is actually the most powerful healer with their own medica II early at 40, essential dignity at low levels, light speed, lower mana costs, luminous aether appearing at very low levels + buffs from lvl 30.
We might be getting some things late, but we have buffs that can icrease dps that other players do.
It would be nice to have some little effect tied to gravity, even if its heavy, but i dont think it really is needed for the utility that AST provides with cards(or posibility of utility if we talk about rng). i never had problems in dungeons.
Adding the slow effect to it would in essence reduce the damage the party takes. However, as has card buff for this exact purpose. Or in other way, slowing them sets them slower than the party. AST has card buffs to speed up the party against the normal speed of the mobs. AST in essence has tools to affect to the outcome of the battle in similar ways than the Slow would do. They just have it in their unique toolkit which actually sets them apart from the other classes.
It's like I don't have any chance to give DoT each monster because tank's health drops faster... Unlike when using SCH, they got Shadow Flare to slow mobs and faerie that can maintain tank's health...