Is there math out there for stats?
To illustrate what I'm getting at, I'm trying to figure out what value certain cooldowns have, both defensive and offensive. So let's say we theoretical abilities that boost stats by 20%.
What's better?
20% increase in skill speed/spell speed or attack speed?
20% increase in damage dealt or attack power or main offensive stat (STR, DEX, INT)?
20% decrease in physical/magical damage taken or 20% increase in defense/magic defense?
20% increase in healing or 20% in healing received?
Furthermore, what is the exact effect of stacking cooldowns (talking less theoretical now, of course)? Rampart and Sentinel, for example (20% + 40%? Or 20% then a 40% decrease from THAT?). Convalescence from Paladin and Divine Seal from White Mage? Blood for Blood and Raging Strikes?