SO SE.... Is there a reason there are only 2 Local Leves offered at once now for each level range, while there are now 4 battlecraft leves offered at a time at each camp?
Why must you always go from one extreme to the other? fix this.
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SO SE.... Is there a reason there are only 2 Local Leves offered at once now for each level range, while there are now 4 battlecraft leves offered at a time at each camp?
Why must you always go from one extreme to the other? fix this.
your lucky to get 2. I'm doing the Rank 40 leather worker leves in Grid and I get one for Camp nine Ivies. I'm running back and forth 23 times. It so sucks for crafters now.
never really been any different for rank 40+ leves though.
Thats because there's only ever been one r40+ lth leve for gridania. However, for all the other classes, I've only seen more than 2 offered (if they have more than 2 to offer) only once. Even if you turn them in and supposedly make the leves offered refresh in order for you to take new ones, it doesn't change the count.
This problem has been persistant across the board. In any class that I am leveling I am fortunate if I can find more then 1 level appropriate quest in the 3 cities. I have yet to see a R40+ Armourer quest in Ul'Dah. The only exception to this appears to be Weaver. Guess SE wants us to become a society of Seamtresses. 1.19 has accentuated the disparity in SP rewards for all actions as it relates to your current level so doing anything below your current level is a complete waste of time and levee allowences. Combine this with the fact that many Mats have been made the exclusive provence of DoL trying to grind your way through can become a time consuming moneysink. It is imperative that SE does a complete rebalancing of the levee system and offer a reasonable number of levees for each level class. The current levee allowence system should be sufficient to prevent people from abusing the system. Community Reps, please stay on the Dev team until they provide us with a proper response to out concerns
Hopefully this gets addressed in 1.20 when they complete the rest of the recipe changes.
Some confirmation would be nice though :p