It is just so bad. Frontlines are the biggest cluster-f I've ever been in. Just copy WoW's formula if you can't do better SE. This game mode feels like a pvp-simulator game.
#ihatewowsodontgocrazy
#whywasballistabetterthanthis
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It is just so bad. Frontlines are the biggest cluster-f I've ever been in. Just copy WoW's formula if you can't do better SE. This game mode feels like a pvp-simulator game.
#ihatewowsodontgocrazy
#whywasballistabetterthanthis
Yeah, I agree 100%. Who thought 3 sided PvP was a good idea honestly? Can't work it out, then change it to 2 sides dammit. They've shown time and time again that they can't create 3 team frontline that isn't one giant mess, with some classes being far too strong from their own good cough Summoners hiding behind their team cough, poorly thought out map/objective design (even Seal Rock is RNG dependant, if the teams are on absolutely equal footing, spawning a node near one's team will give them an advantage, at least temporarily), and far more issues that are plaguing PvP.
The huge grind it is to hit rank 50, 200 wins or 600 loses (from what I read on the wiki)? Why is there such a large disparity in exp? Time used is time used, award extra seals, but losing is a huge demotivation now. Not to mention the rewards, forcing them to be wins when there's 3 teams! In PvP, it's either you dedicate hundreds of hours to it, or nothing. I don't find it very fun anymore, y'know what'll probably be fun? The new Wolfs' Den in 3.1 if they don't mess it up too, not this giant mess. Not to mention the lack of variety! One map at 60. Why couldn't they bring up the other 2 to level 60 too?
Also, why does my LB cancel out if someone runs up a hill?... There are so many hills in Seal Rock that's it's incredibly annoying, while a cometeor can blow me up in half a second.
/endrant
I enjoy it. :(
PVP in this game is a fun little distraction to the main game which is the PVE. That's why PVP offers gear that is only useful in PVP, and not really useful at all in the main game, and that's the way it should be.
I do agree that 72-man Seal Rock feels a little too chaotic and subject to RNG sometimes; if you've ever gotten into a 24-man Seal Rock, the difference is like night and day. I really wish they would split Seal Rock queue into 24-man and 72-man, but that might create even more queue time problems for overpopulated GCs (like Maelstrom on Primal data center)
If you want MMO PVP go play GW2 or Wildstar (yes, I actually said something nice about Wildstar.)
I'd assume the 3 sided pvp is heavily influenced from DAoC, which Yoshi-P himself has stated was one of his all time favorite MMO's. Difference is that DAoC was designed from the ground up with 3 factioned pvp in mind, and it is still lauded to this day as one of best MMO PvP systems.
However, what FFXIV has, is a pale immitation, although in the end it doesn't really bother me what kind of pvp they have, since I most likely won't touch it. Got burned out on pvp years ago.
I honestly enjoy it. And I honestly don't think it's all about RNG (Seal Rock). It's knowing what to do at the right time. What team to attack, what team to ignore. When to turtle on your nodes, and when to ignore nodes and go slaughter the team in first.
It is a cluster-, and it can be very difficult to lead/steer an entire alliance to victory against 2 more alliances. But it can also be very rewarding :)
I'm just sad that I don't have Cleric Stance as a healer. I understand my main role is to heal, but I don't like that I need constant babysitting 'cause I can barely defend myself. I remember SCH used to be really OP because of Lustrate was unaffected by Cleric Stance, but Lustrate doesn't work the same way anymore, and Holy was nerfed as well. I don't see why healers can't have Cleric Stance back. :\