Job abilities you want to see in 4.0, 62-70!
Forget skill bloat/power creep, what would you like to see?
DRG
Lancet, Lv62, Recast 10s, oGCD
Potency: 230
Can only be used while under the effect of Blood of the Dragon. Blood of the Dragon duration -10 seconds. Additional effect: 10% of damage dealt will be absorbed as HP.
Note: This would be slightly stronger than Geirskogul but be single target. This would allow Geirskogul to be used on multiple targets in a pack while using your single target rotation, while Lancet would be better suited towards single target damage,
Reis' Wind, Lv64, recast 120s
Erects a magicked barrier to nearby party members that reduces damage equal to the HP absorbed from the next Life Surge or Lancet. Range: 5y
Drakesbane, Lv66 recast 2.5s
Potency: 100
Combo Action: Piercing Talon
Combo Potency: 225
Range: 15y
Note: This would give DRG a bit more umph when outside of melee range during certain mechanics (Ravana's hadoukens+tether orbs for example). Would have a highish TP consumption to make it inefficient outside of these scenarios.
Trait: High Jump, lv68
Enhances Power Surge to give a +20% critical hit chance to the next Jump or Spineshatter Dive
Highwind, lv70, recast 180s
Potency 300
Can only be used under the effect of "Blood of the Dragon". Blood of the Dragon duration -30s. This would be an 'ultimate jump' that consumes the entire effect of Blood of the Dragon regardless of duration. This could be used right before a boss becomes invincible, or how we currently sometimes use Geirskogul (when BoTD is about to fall off and not enough time to get a 4th combo off)