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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100

    Job abilities you want to see in 4.0, 62-70!

    Forget skill bloat/power creep, what would you like to see?


    DRG

    Lancet, Lv62, Recast 10s, oGCD
    Potency: 230
    Can only be used while under the effect of Blood of the Dragon. Blood of the Dragon duration -10 seconds. Additional effect: 10% of damage dealt will be absorbed as HP.
    Note: This would be slightly stronger than Geirskogul but be single target. This would allow Geirskogul to be used on multiple targets in a pack while using your single target rotation, while Lancet would be better suited towards single target damage,

    Reis' Wind, Lv64, recast 120s
    Erects a magicked barrier to nearby party members that reduces damage equal to the HP absorbed from the next Life Surge or Lancet. Range: 5y

    Drakesbane, Lv66 recast 2.5s
    Potency: 100
    Combo Action: Piercing Talon
    Combo Potency: 225
    Range: 15y
    Note: This would give DRG a bit more umph when outside of melee range during certain mechanics (Ravana's hadoukens+tether orbs for example). Would have a highish TP consumption to make it inefficient outside of these scenarios.

    Trait: High Jump, lv68
    Enhances Power Surge to give a +20% critical hit chance to the next Jump or Spineshatter Dive

    Highwind, lv70, recast 180s
    Potency 300
    Can only be used under the effect of "Blood of the Dragon". Blood of the Dragon duration -30s. This would be an 'ultimate jump' that consumes the entire effect of Blood of the Dragon regardless of duration. This could be used right before a boss becomes invincible, or how we currently sometimes use Geirskogul (when BoTD is about to fall off and not enough time to get a 4th combo off)
    (0)

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Just give me Utsusemi and Blade: Hi. I don't need anything else.
    (1)

  3. #3
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Any of the skills on this page for paladin.
    http://finalfantasy.wikia.com/wiki/H...638.1441208776
    If I ever see Hallowed Bolt or Judgement Blade, I will probably go back to maining pld.
    (0)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Going with themes here.

    Paladin: Holy Sword skills ala Tactics with some more shield oomph

    62: Holy Sword: Toggle. Drain MP to gain attack speed and heal yourself and nearby allies on attacks.
    64: Holy Cross - Ranged Defense Ability; Jump to ally, knock away nearby enemies.
    66: Stasis Sword - Ranged Ability, small aoe Stun.
    68: Immovable Object - Root yourself. Allies behind you gain the effect of Cover. Increases Defense, Block Rate, and Block Strength per ally covered.
    70: Lightning Stab - Ranged AoE MP based attack.

    Black Mage: Emphasizing the reckless power

    62: Bolt - Line AoE lightning damage, detonating your Thunders remaining on targets. Requires Thundercloud
    64: Blizzaga - Deals AoE ice damage and applies the beneficial portion of Umbral Ice for a short duration. (Gain the MP regen, but not the 'stack'). Shares CD with Transpose.
    66: Allcast - Your next spell that targets a single target now also targets all nearby enemies at reduced potency.
    68: Drain - Siphon power from the target, dealing damage, extending your beneficial buffs by some time and restoring MP. Requires 0 MP to cast.
    70: Firaga - Deals AoE Fire damage and applies the beneficial portion of Astral Fire for a short duration. (Gain the 80% potency increase, but not the 'stack'). Shares CD with Tranpose

    Summoner: Pet Power and Burst

    62: Ensorcell - A short duration DoT effect extended and empowered by Ruin spells.
    64: Empower - Turns the egi into its Primal form equivalent for a short duration
    66: Breaker - Detonate your DoTs, dealing their remaining damage. Requires Aetherflow.
    68: False Security - Refresh your harmful effects on all targets to their full unmodified duration.
    70: Embody - Take the form of your current Summon for a short duration, dramatically boosting parameters and gaining access to new abilities. Requires Empower be active.
    (1)

  5. #5
    Player
    BlueMageQuina's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    96
    Character
    Daddy Curaga
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kabooa View Post
    Snip
    Before we get more Fire and Blizzard spells, I'd like to see Cure IV. It really bugs me that they didn't keep the IV-tier spells across the board in HS. Why isn't Tetra called Cure IV?
    (0)
    Last edited by BlueMageQuina; 09-07-2015 at 02:06 PM.
    I don't practice Soteria -- I ain't got no star globe ball -- If I had a million Broils -- Well, I... I'd cast them all
    If I could find that Haima -- And that Eos that she's found -- Well, I'd pop a DOT on Eos -- And I'd Combust her down
    When I really wanna play -- White Mage -- All I really wanna weave is my sublime -- cold, Blood Lily