Originally Posted by
Phoenicia
Yeah, but as a melee and tank, casting shouldn't be your "thing". Even if you have "casts", you shouldn't be as good or fast as the actual casters. Still I see no reason for it to be a 3s cast. 2.5s is more reasonable. Getting a trait to prevent interruption should be more than enough too.
Also remember, this isn't supposed to be like Equilibrium. WAR "needs" self heals to function since it receives less effective healing (5% less from spells, 25% from abilities). WAR's Equilibrium is there to help them survive. Your Clemency is there to allow you to help healers alleviate some of the healing stress. It is more of an OT utility rather than MT surviving thing.