3.07 Patch Notes.
Those are some pretty big buffs for AST and MNK. I'm curious as to why they decided to give the 20% TP cost reduction on Blood Weapon since most complaints are about Darkness.
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3.07 Patch Notes.
Those are some pretty big buffs for AST and MNK. I'm curious as to why they decided to give the 20% TP cost reduction on Blood Weapon since most complaints are about Darkness.
That's it for drk adjustments? That like barely anything. I run out of tp while MTing too not just OTing. So how does that help my tp in grit mode when I can't use blood weapon? And when your OT in a fight were having grit on for almost all of the fight is necessary it's stupid annoying to keep mp up when nothing is attacking you long enough to regain mp so all you can Use to recover mp is syphon strike and carve and spit.
There's a lot of things that could be adjusted to improve dark knight and adjusting one move that only works in one stance is nothing.
How about reducing the cost of dark arts? Or making dark dance last a bit longer? Or making dark passenger actually useful when buffed so that it doesn't make it harder for you to get hit so you don't regain mp? Or maybe change how reprisal works so we can keep the debuff up all the time instead of a random parry?
Tornado kick is still nearly worthless, but I guess I see it being used between trash mobs.
Finally Bard are fun again, they can move and shoot again with minuet on, i am fine with that cast time.