SE needs to either amend Seize, sync Secure to 60, or make WD relevant.
I just won a Seize match and I kept my weapon sheathed for 99% of the match. My total damage dealt was 732. Why? Because if you do ANYTHING but camp the points that RNG gives you, you'll be screamed at by alliance chat.
This is not how it was in Secure, people fought for king, coin, country, e-peen, everything. There's a few key factors to why Seize is just meh sauce.
Big fights. Slaughter showed us that big fights are stupid. And they're especially stupid for people who play melee. If you as to come 1 inch over the line of scrimmage you'll be brought to 25% by MCH, BRD, and the new SMN (who somehow has the best DPS and burst in PvP. That arcanist job path is just a GOLDMINE for PvP classes, huh?).
Elevation and verticality also favors range immensely.
All points in secure were worth the same amount (as opposed to S,B,A ranks) and you got more on the margin when you received more points. Having 3 areas didn't give you as much points as 1 area X3.
Bigger map, had to spread out. The small skirmishes worked a lot better in this games PvP. Games that do big boy PvP have garrisons and catapults and other cool stuff. This is just the small fights..but overcrammed.
Secure had adds which added some flavor and variety to the play.
I think that's pretty much it. Is there anyone who was a big fan of Secure actually liking Seize? Or are you just playing it cause it's the only queue that's somewhat active? I actually remember the thrill of having a nice coordinated 8 man group and tactically taking out the other 8 people. It seems that time is long long.
However, one thing I will say is that adrenaline and battle high are good additions to PvP and should be used in all modes.
I know this was copy pasta'd from Reddit.