-
Tornado Kick usage
So I'm using a mix of what I've found here in the forums. Bootshine-> True Strike -> Demolish. Switch to flank. Dragon kick -> Twin Snakes -> Snap Punch. Repeat to get GL3.
I use Elixir Field when I can as it has a pretty good cool down.
I use Howling Fist in a similar manner.
I use Meditstion and the release after a tornado kick.
I'll throw in Touch of Death in there as well as soon as the GCD gets short enough to keep the animations going from one action to another.
Essentially, I build TK into the rotation and build the GL3 up again. Because I use it immediately after getting the third hit available in the combo (either Demolish or Snap punch), I lose the GL3, get one stack back immediately and during the slower cool downs use ELixir Field, Howling Fost, or Forbidden Chakra. If I time it right, I can use all 3 of those inbetween the GCD. I don't think I miss out in DPS too much.
-
Per folks that I was running Expert Bismark with they said I was second in DPS overall (I don't have a counter thing). So...I dunno. It seems to work.
Naturally I'm using my CDs as appropriate to boost the damage as well. If anyone cares to try it and has a counter, let me know how it works for ya. This keeps me mobile, hitting as many things as I can and hitting my main target hard constantly. I'd say job done.
Thoughts?
-
Tornado kick should only ever be used if there is absolutely NO way to safe your GL3 stacks.
In other words it's a situational skill that only shines in a few fights where your target disappears for a long enough that you can't keep your GL3 up by the time he lands or as finisher when the boss is about to die anyway.
There are a few raid encounters where you can actually make use of Tornado Kick:
Bismarck to finish the Fin or right before you go off.
Ravana Whenever he jumps (Bonus if he's Vulnurable.)
A1 before the boss takes off.
A3 right before the add phase starts.
Other than that, shits about to die? Tornado Kick.
I'd rather have Dream within a Dream. :p
Using Tornado Kick in your normal rotation is a DPS loss.
-
I'll use it on boss where i cannot loose GL 3 (like A2/4) when i'll burst with Perfect Balance. I time it to be between the first Snap Punch and the second Snap Punch in Perfect Balance, i'll some time using it to for "bursting purpose" (like the Bismark thing you've said about Atreides)