So I'm using a mix of what I've found here in the forums. Bootshine-> True Strike -> Demolish. Switch to flank. Dragon kick -> Twin Snakes -> Snap Punch. Repeat to get GL3.

I use Elixir Field when I can as it has a pretty good cool down.

I use Howling Fist in a similar manner.

I use Meditstion and the release after a tornado kick.

I'll throw in Touch of Death in there as well as soon as the GCD gets short enough to keep the animations going from one action to another.

Essentially, I build TK into the rotation and build the GL3 up again. Because I use it immediately after getting the third hit available in the combo (either Demolish or Snap punch), I lose the GL3, get one stack back immediately and during the slower cool downs use ELixir Field, Howling Fost, or Forbidden Chakra. If I time it right, I can use all 3 of those inbetween the GCD. I don't think I miss out in DPS too much.