[Suggestion] Make Open World PVE EXP Chains a thing again
The title speaks for itself. Please allow open world PVE EXP to be equivalent of that of the EXP you can earn by doing FATEs in the zone. Tired of having FATEs crammed down my throat as the only open world PVE EXP grind.
1.0 was beautiful at doing this. EXP chains mattered. Grouping up and getting to the back of a stronghold mattered. There was gear to be obtained, EXP to be gained in the open world itself.
Why are FATEs and instanced dungeons the only way to grind for EXP?
Don't even bother showing me I just had an EXP chain because it doesn't even matter, in the end all your EXP comes from the bonus of the FATE, or the bonus of the Dungeon.
Are these really my only two choices?
What happened to gathering together as adventurers in the open world of Eorzea, picking a good spot to camp and group as many mobs together at once repeatedly for EXP?
What has resulted - Open world EXP farming for FATE's is notoriously botted now. Trash SB gear is frequently brought into dungeons because its the only place they can obtain good SB (T4 pre 3.0 for example.)
Go see for yourself by reading the threads complaining about it, or just spend 60s in Northern Thanalan.
The game is becoming less and less about random adventurers gathering together, it's more like this solo MMO where everyone gets a piece of the pie as long as they get one Aero in before the FATE is complete.
I got all my jobs in 1.0 to 50. Why? Because it was actually fun to group up and gain EXP. The thought of getting all of my other jobs now to 60 simply through FATE and Dungeon grinding, simply isn't fun. I've been a subscriber since 2010... and well... I feel like I'll always be here, but I'm starting to lose a lot of interest.