Frame rate capped to 59 in DX11 client instead of 60
Before the DX11 client was released, I was able to keep the game running at 60 FPS. I use the DX11 client and for some odd reason, the game caps the frame rate to 59. I know it might seem silly to make a fuss over one frame loss, but it kind of bugs me. This is what I'm running it under:
Windows 8.1
Nvidia GTX 960
AMD FX 8310 8 core @3.4 GHz
8 GB RAM
Screen @ 1920x1080 (yes the monitor's refresh rate is set to 60, which is the max)
In-game settings:
Full screen
Frame rate limit: 60 FPS 1:1
Wet surfaces: enabled
Occlusion culling: enabled
Low level of detail models: enabled
Real time reflections: maximum
FXAA: enabled
Transparent lighting quality: high
Grass quality: high
Parallax occlusion: normal
Tessellation: high
Map resolution: high
Shadows: enabled on everything
Low level of detail shadows: enabled
Shadow resolution: 1024p
Shadow cascading: best
Shadow softening: strong
Texture filtering: anisotropic
Anisotropic filtering: 16x
Movement physics: enabled on everything
Limb darkening: disabled
Radial blur: enabled
Screen space ambient occlusion: HBAO+ quality
Glare: normal