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  1. #1
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100

    Frame rate capped to 59 in DX11 client instead of 60

    Before the DX11 client was released, I was able to keep the game running at 60 FPS. I use the DX11 client and for some odd reason, the game caps the frame rate to 59. I know it might seem silly to make a fuss over one frame loss, but it kind of bugs me. This is what I'm running it under:

    Windows 8.1
    Nvidia GTX 960
    AMD FX 8310 8 core @3.4 GHz
    8 GB RAM
    Screen @ 1920x1080 (yes the monitor's refresh rate is set to 60, which is the max)


    In-game settings:

    Full screen
    Frame rate limit: 60 FPS 1:1
    Wet surfaces: enabled
    Occlusion culling: enabled
    Low level of detail models: enabled
    Real time reflections: maximum
    FXAA: enabled
    Transparent lighting quality: high
    Grass quality: high
    Parallax occlusion: normal
    Tessellation: high
    Map resolution: high

    Shadows: enabled on everything
    Low level of detail shadows: enabled
    Shadow resolution: 1024p
    Shadow cascading: best
    Shadow softening: strong

    Texture filtering: anisotropic
    Anisotropic filtering: 16x
    Movement physics: enabled on everything

    Limb darkening: disabled
    Radial blur: enabled

    Screen space ambient occlusion: HBAO+ quality
    Glare: normal
    (0)
    Last edited by MilesSaintboroguh; 06-30-2015 at 03:13 AM.